Day 3 – Meaningful Learning with Technology

January 14, 2014 § Leave a comment

Good morning!

If this is your first time attending this class, come see me after class.

Participation Grade: As we have discussed, here are the grading criteria for participation.

By participation, we mean students

  • Show up.
  • Come prepared for discussions, activities, and projects.
  • Participate in discussion.
  • Stay focused on task.
  • Share useful ideas.
  • Raise thoughtful questions.
  • Listen to others with respect.
  • Do not disrupt other students.
  • Do not bring tuna salad.

PART ONE: Meaningful Learning with Technology

So you read the first chapter of Meaningful Learning with Technology. What was your takeaway from the reading?

My favorite takeaway? This quote from the Jonassen text (p. 2): “In order for students to learn meaningfully, they must be willfully engaged in a meaningful task.”  This is how I like this class to be designed for you to engage – willfully.

With the entire group, I would like to hear your thoughts and past experiences related to the following questions:

  1. What was the big idea or takeaway you had from the Meaningful Learning with Technology chapter?
  2. What are the characteristics of meaningful learning?
  3. Provide learning examples for each characteristic from your past experiences or previous readings.
  4. What is your definition of technology?
  5. How does learning from technology differ from learning with technology?

From what we have discussed and read from the chapter, and your past experiences with good or bad teachers, or learning something on your own, what is your idea of meaningful learning with technology?

In your group, create a concept map to visually represent your concept about meaningful learning.

There are many web sites that let you create collaborative concept maps. We will explore these in a later time. This time we will do an old-fashioned way of drawing with a marker on a construction paper.

What are some ways to visualize a concept?  Check this website for different examples of visual methods. 

The topic here is “what is meaningful learning? What does it take for meaningful learning to take place? and what is the role of technology?”

There should be about 3-4 people in your table. Everyone should play a role in your group. In each group, we need

  • the facilitator, who will lead and moderate the group discussion and ensure everyone has an equal opportunity to participate.
  • the recorder, who will take notes of comments and key points made by group members. The recorder will also organize and summarize his/her notes onto the  paper.
  • the reporter, who present the visualized concept map of your group’s  discussion
  • the innovator, who challenges conventional thinking and come up with original and creative ways to visualize the concept (If you have four members in your table, the fourth member can be the innovator)

You can volunteer for each role. We’ll share the definitions/attributes to the whole class. Hope you are willfully engaged in this activity and make a meaningful experience for yourself.

PART TWO: ADERHOLD SCAVENGER HUNT

As we work on tools, we will need to know our surroundings and where we can get help. To get you familiar with the resources provided in Aderhold, we will play Aderhold Scavenger Hunt.  It is a collaborative, location-based game. Your table is your team. Your team shares a common goal of winning this game. Everyone should participate and I need to see evidence.
First, download SCVNGR app on your smart phone. If you don’t have smart phone, don’t worry. You need one phone for your team.
I will use the images to explain how this goes.
IMG_0991 IMG_0990 IMG_0989 IMG_0988IMG_0992

Before we start to work on the e-portfolio, I want you all to know what kind of resources you can get in the college of education.  Therefore, we are going to do a scavenger hunt.

  1. Please get into a group of three or four people.  At least one of your teammates needs to have a smartphone.
  2. The person needs to go to the App store and download the App named “SCVNGR”.  It’s a free App.  Try to log in with your Facebook or Twitter account, because you may not want to create one account for this App.
  3. Once you log into the App, you can check the label of “Treks”.  You should be able to see a trek named “EDIT 2000 Resources”.  Click on that.
  4. Then you should be able to see the trek and a map where Aderhold is marked.  Click on the word “Aderhold Hall”.  Do NOT click the red pin on the map.
  5. You will see many challenges.  Find the challenges under “Eunbae’s EDIT2000.”  There should be four challenges under that category.
  6. Click on each challenge and try to complete the challenges as quick as possible.
  7. The first group who complete the all four challenges and come back to our classroom will earn a late pass.
Hint: Bottom-up
OK. Ready? Set! Go!

For Thursday:

We will look into our online presence and discuss social media identity.

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