Creativity Cases

October 23, 2013 § Leave a comment

Housekeeping: Please submit your Instructor Evaluation for How to Measure Creativity.

PART One: Let’s take a look at out Flipgrid discussion.

One of the National Educational Technology Standards (NETS) addresses creativity and innovation:

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.


a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.

PART TWO: Creativity Cases

For the next three days, you’ll be developing a better understanding of the ways that technology tools can support creativity for learning. You will be working on two cases that asks you to be creative as a teacher.  If you would like to explore something on your own, you will have the option. You’ll have a chance to learn about mobile treasure hunts, flipped classrooms, and more. These are independent projects and each option has a written documentation piece to go along with it.

Each of the 2 cases you choose must be accompanied by written documentation (3-4 paragraphs, 200 words) that relates your project to the assigned readings (maker spaces, creativity definitions, Grow Creativity article.)  Review each case description for details of what should be included.

Make Creativity Cases page on your portfolio. Add a description of each case you are doing and add a link to your product along with written documentation.


1.Read Shively, C.H., (2011). Grow Creativity. Learning & Leading with Technology. 38 (7), pp. 10-15.  You can access the reading here. The article is in the May 2011 issue.

2. Work on your cases. You will want to get a good start on at least one project and its documentation before you return to class on Friday.



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