Learning Adventure: Hook and Explore Sections

April 16, 2012 § Leave a comment

 If you did not fill out the Learning Adventure update survey from last Thursday, please do it before class.

 

Let’s look at the NETS again.

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:

  1. identify and define authentic problems and significant questions for investigation.
  2. plan and manage activities to develop a solution or complete a project.
  3. collect and analyze data to identify solutions and/or make informed decisions.
  4. use multiple processes and diverse perspectives to explore alternative solutions.

What does your book say about problem solving?

“Students apply critical and creative thinking skills to prior knowledge during the problem solving process. The end result of problem solving is typically some kind of a decision: choosing a solution and then evaluating it.” (p 155)

“Problem-based learning (PBL) is a teaching approach that combines critical thinking, problem-solving skills, and inquiry as students explore real-world problems. It is based on unstructured, complex, and authentic problems that are often presented as part of a project.” (p 156)

If you type the texts into a word cloud software, then you will see the word cloud like this. Wordle: problem solving

Part 1: Hook

By now you’ve come up with a topic, decided on a project for your students to complete, and have possibly come up with some engaging wording for your “Driving” or “Essential” or “Interesting” Question.  The next step is to collect resources that students can use to increase interest in the topic, to begin thinking about the question, and to begin gathering information to accomplish the task/create the project. This is the “Hook” section of the rubric for this assignment. You can review the entire rubric here.

The hook or anticipatory set should be designed to focus the attention of your learners. It’s the part that hooks them into your topic. You’ll do some of this in your introductory video, too – but this “Hook” section should get them really into your topic.

Let’s look at some “hooks” from previous adventures and  Third Grade Health Adventure.

 

Part 2: Explore

Where can you go to find interactive games and resources to use in this section and the “Explore” section?  In class today we’ll look at Thinkfinity – which is an appropriate resource regardless of grade or subject area.

FOR THURSDAY:

  1. Continue to work on your learning adventure. Find resources to use in the Hook and Explore sections.
  2. It is an optional work day. If you prefer working else where, you are free to do so. If you would like working here with your group and someone to chat with, I will be here to help you.
  3. Although we are not meeting on Thursday, I will post an update to the blog with information about completing the remaining sections of the Learning Adventure. You will have time in class next Tuesday to work on your Adventure and to get questions answered.
  4. Please remember that your Learning Adventure is due next Thursday at the beginning of class.
  5. In the fall Gretchen will be teaching a one-time only section of EDIT 4000 – Technology and Innovation – special section for CMSD majors.  This is a 3.0 credit hour course that will meet on T/Th from 12:30-1:45 in Aderhold (no room assignment yet).  The purpose of the course will be to explore, as a group, how technology can be used to support children who need assistance with speech and language issues.  Talk with me if you are interested in learning more about the course or enrolling. You will need to be cleared by Gretchen to register.
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